Occasionally you find a game in which great graphics help take your mind off of the bad gameplay. Being able to swap the zoo map between the top and bottom screens would drastically improve the interface, unfortunately we are going to have to wait for Zoo Tycoon DS 2. With no zoo objects represented on the touch screen, it can be tough to tell where you are laying fence or exactly which tiles\' terrain you are changing. When you select to lay fencing or alter terrain, a movable green grid appears on the top screen, being represented on the touch screen as nothing more than a green grid on black. The touch screen is also used for laying fences and changing terrain unfortunately, even these seemingly intuitive processes can be confusing and awkward. What the touch screen is instead used for is going through menus to select animals or objects and for viewing your budget. Why you aren\'t able to manipulate your zoo with the stylus is beyond me. If you didn\'t appreciate the fact that the DS had a stylus by now, this will probably show you why you should. This process makes deleting small objects far more annoying than it should be and becomes especially painful when you are trying to lay a path. The view of your zoo is always on the top screen, forcing you use the D-pad to navigate your zoo and to select different tiles or objects. It\'s not that Zoo Tycoon doesn\'t make enough use of the stylus and screens, but the fact that it uses them so inefficiently. Zoo Tycoon DS is a prefect example of great plan, bad execution. Well, lets just say I\'m not too excited anymore. So when I found out I would be able to do this wherever I wanted on my DS, I was pretty excited. Running my very own zoo and putting a bunch of cool animals in it just brings out the kid in me. I have always enjoyed the Zoo Tycoon series.